Build a Rubik's Cube
Solving Robot!
Learn robotics, coding & electronics — and watch your robot solve the cube in seconds!
What Will You Build?
A quick look at this awesome project
Colour Scanner
A camera scans all 6 faces of your scrambled Rubik's Cube and maps each coloured sticker into a digital model.
Smart Solver Brain
An Arduino Mega runs the famous Kociemba algorithm to calculate the shortest path to a solved cube — often in under 20 moves!
Robot Arms
Six servo motors act as arms that grip and spin the cube layers precisely until every colour is in the right place!
🌟 Cool fact! The fastest Rubik's Cube robot in the world solved it in just 0.38 seconds! Yours might take a few more — but it's still super impressive!
Parts You'll Need
Gather these before you start building
Arduino Mega 2560
The "brain" that runs all your code
Must HaveServo Motors (×6)
SG90 or MG996R — spins the cube
Must HaveWebcam or Pi Camera
Reads the cube colours
Must Have3D Printed Frame
Holds everything together
Must Have5V Power Supply (3A+)
Powers all 6 servo motors
Must HaveBreadboard + Jumper Wires
For connecting all components
Must HaveRGB LED Ring
Status light — looks cool!
Nice to HaveSmall OLED Screen
Shows solve progress
Nice to HavePush Button
Press to start solving!
Must HaveStep-by-Step Build Guide
Follow these steps carefully and you'll have a robot in no time!
🖨️ Print or Build Your Robot Frame
Download free 3D print files for a Rubik's Cube robot frame from Thingiverse (search "Rubik's Cube Robot"). If you don't have a 3D printer, you can build a frame using:
- Acrylic sheets (2–3mm thickness)
- Wooden craft sticks and hot glue
- PVC pipes and connectors
The frame needs to hold the cube in the center with 6 servo arms approaching from each face.
⚙️ Mount the Servo Motors
Attach one servo motor to each of the 6 sides of your frame. Each servo needs to:
- Align perfectly with the center of each cube face
- Have a custom gripper arm attached to its shaft
- Be securely screwed in (use M3 screws if 3D printed)
The servo gripper should grip the cube layer firmly enough to turn it, but not crush it!
🔌 Wire Up the Circuit
Follow the circuit diagram above. Here's a quick wiring checklist:
- Servo 1 (Top) signal → Arduino pin D2
- Servo 2 (Bottom) signal → Arduino pin D3
- Servo 3 (Left) signal → Arduino pin D4
- Servo 4 (Right) signal → Arduino pin D5
- Servo 5 (Front) signal → Arduino pin D6
- Servo 6 (Back) signal → Arduino pin D7
- Push button → D8 and GND
- LED Ring data → D9
- OLED SDA → A4, SCL → A5
- All servo VCC → 5V power supply (+)
- All servo GND → power supply (−) AND Arduino GND
💻 Upload the Arduino Code
Install the Arduino IDE on your computer, then copy the code below and upload it to your Arduino Mega via USB. Make sure you also install these libraries:
- Servo.h — built-in with Arduino IDE
- Adafruit_SSD1306 — for the OLED display
- Adafruit_NeoPixel — for the LED ring
📷 Set Up the Colour Scanner
Connect your webcam to your computer (not Arduino). Run a Python script that:
- Captures images of all 6 faces of the scrambled cube
- Detects the colour of each sticker using OpenCV
- Sends the cube state (as a string like "UUUUUUUUU...") to Arduino via Serial port
You'll need Python 3 with pip install opencv-python pyserial kociemba
🧪 Test & Calibrate
Before solving a real cube, test everything:
- Test each servo one at a time (upload the servo test sketch)
- Make sure each arm grips and releases properly
- Run the colour detection on a solved cube — all colours should map correctly
- Do a dry run with a solved cube (robot should do nothing — it's already solved!)
The Arduino Code
Copy this into Arduino IDE and upload!
// =================================== // 🤖 RUBIK'S CUBE SOLVING ROBOT // Arduino Mega 2560 Code // =================================== #include <Servo.h> #include <Adafruit_SSD1306.h> #include <Adafruit_NeoPixel.h> #include <Wire.h> // ── PIN DEFINITIONS ────────────────── #define SERVO_TOP 2 #define SERVO_BOT 3 #define SERVO_LEFT 4 #define SERVO_RIGHT 5 #define SERVO_FRONT 6 #define SERVO_BACK 7 #define BTN_PIN 8 #define LED_PIN 9 #define LED_COUNT 12 #define SCREEN_WIDTH 128 #define SCREEN_HEIGHT 32 // ── SERVO POSITIONS ────────────────── #define GRIP_ANGLE 60 // degrees to grip #define OPEN_ANGLE 10 // degrees to release #define TURN_90 150 // 90° clockwise turn #define TURN_NEG90 30 // 90° counter-clockwise Servo servoTop, servoBot, servoLeft; Servo servoRight, servoFront, servoBack; Adafruit_NeoPixel ring(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800); Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, -1); String solveMoves = ""; bool readyToSolve = false; // ── SETUP ──────────────────────────── void setup() { Serial.begin(9600); // Attach all servos servoTop.attach(SERVO_TOP); servoBot.attach(SERVO_BOT); servoLeft.attach(SERVO_LEFT); servoRight.attach(SERVO_RIGHT); servoFront.attach(SERVO_FRONT); servoBack.attach(SERVO_BACK); // Move all arms to open/home position openAllArms(); // Start button pin pinMode(BTN_PIN, INPUT_PULLUP); // Start LED ring ring.begin(); ring.setBrightness(80); setLEDs(0, 0, 255); // Blue = ready // Start OLED display display.begin(SSD1306_SWITCHCAPVCC, 0x3C); display.clearDisplay(); display.setTextColor(WHITE); display.setTextSize(1); display.setCursor(0, 0); display.println("CUBE ROBOT READY!"); display.println("Waiting for scan..."); display.display(); } // ── MAIN LOOP ──────────────────────── void loop() { // Check if Python sent us move instructions if (Serial.available() > 0) { solveMoves = Serial.readStringUntil('\n'); solveMoves.trim(); readyToSolve = true; showMessage("Got moves!", "Press button!"); setLEDs(255, 165, 0); // Orange = moves received } // Check if button pressed if (readyToSolve && digitalRead(BTN_PIN) == LOW) { delay(200); // debounce setLEDs(255, 0, 0); // Red = solving! showMessage("SOLVING...", solveMoves.substring(0, 20)); executeMoves(solveMoves); setLEDs(0, 255, 0); // Green = solved! showMessage("SOLVED! :)", "Press RESET"); readyToSolve = false; } } // ── EXECUTE MOVE SEQUENCE ──────────── void executeMoves(String moves) { int i = 0; while (i < moves.length()) { char face = moves[i]; bool prime = (i + 1 < moves.length() && moves[i+1] == '\'); bool twice = (i + 1 < moves.length() && moves[i+1] == '2'); turnFace(face, prime, twice); delay(300); // brief pause between moves if (prime || twice) i += 2; else i += 2; } } // ── TURN A FACE ────────────────────── void turnFace(char face, bool prime, bool twice) { Servo* srv = nullptr; switch(face) { case 'U': srv = &servoTop; break; case 'D': srv = &servoBot; break; case 'L': srv = &servoLeft; break; case 'R': srv = &servoRight; break; case 'F': srv = &servoFront; break; case 'B': srv = &servoBack; break; } if (!srv) return; // Grip, turn, open srv->write(GRIP_ANGLE); delay(150); int angle = prime ? TURN_NEG90 : TURN_90; srv->write(angle); delay(300); if (twice) { delay(50); srv->write(angle); delay(300); } srv->write(OPEN_ANGLE); delay(150); } // ── HELPERS ────────────────────────── void openAllArms() { servoTop.write(OPEN_ANGLE); servoBot.write(OPEN_ANGLE); servoLeft.write(OPEN_ANGLE); servoRight.write(OPEN_ANGLE); servoFront.write(OPEN_ANGLE); servoBack.write(OPEN_ANGLE); delay(500); } void setLEDs(int r, int g, int b) { for(int i=0; i<LED_COUNT; i++) ring.setPixelColor(i, ring.Color(r,g,b)); ring.show(); } void showMessage(String line1, String line2) { display.clearDisplay(); display.setCursor(0,0); display.setTextSize(1); display.println(line1); display.println(line2); display.display(); }
How the Robot Thinks!
The clever steps your robot follows to solve the cube
Scan the Cube
Camera takes a photo of each of the 6 faces. Computer detects the colour of all 54 stickers.
Build a Map
Each sticker is turned into a letter (U=Up, D=Down, L=Left, R=Right, F=Front, B=Back).
Find the Shortest Path
The Kociemba algorithm searches millions of possibilities and finds the shortest solution — usually in under 20 moves!
Execute the Moves
Each move (like "R2" or "U'") is sent to Arduino, which fires the right servo to turn that face.
Ta-da! Solved!
After all moves are done, the cube is fully solved — every face is a single solid colour!
🤔 Why Kociemba Algorithm?
Herbert Kociemba invented a clever two-phase algorithm that solves any Rubik's Cube in 20 moves or fewer! That's why robots use it — fewer moves means faster solving. The Python library kociemba does all the hard maths for you. 🎓
Stay Safe! Important Tips
Always follow these rules when building electronics
No Loose Wires
Loose wires can cause short circuits. Tape or tie all wires neatly.
Unplug First
Always unplug the power before changing any wires or connections.
Ask for Help
If you're under 14, do the electrical wiring with a parent or teacher.
No Overheating
If a servo or wire feels very hot, switch off immediately!
Keep Dry
Never use electronics near water or in a wet environment.
Wear Safety Specs
Wear safety glasses when cutting plastic or drilling your frame.
Frequently Asked Questions
Things kids ask us all the time!
What You've Learned!
This project covers so many cool STEM skills
🤖
Robotics
How mechanical arms and servo motors can work together to perform physical tasks
🔢
Algorithms
How computers can solve complex puzzles by finding the shortest path through possibilities
👁️
Computer Vision
How cameras and software can "see" and understand colours in the real world
💻
Coding
Arduino C++ for hardware control and Python for image processing — two real-world languages!
⚡
Electronics
Circuit design, servo control, I2C displays, NeoPixel LEDs, and proper power management
🔧
Engineering
Mechanical design, 3D printing, structural assembly — real engineering skills!

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