Pong Game using Arduino UNO and OLED Display
The Pong Game using Arduino UNO and OLED Display is a classic embedded systems project where a retro arcade-style game is implemented using the Arduino Uno and a 0.96” I2C OLED display based on the SSD1306 controller.
The circuit design and simulation were created using Cirkit Designer, making it easy to visualize and test before hardware implementation.
This project demonstrates how Arduino can handle:
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Real-time graphics rendering
-
Button input handling
-
Game logic implementation
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Sound effects using buzzer
-
I2C communication
Objective
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Develop a basic arcade-style game using Arduino
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Interface an OLED display using I2C protocol
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Understand graphics rendering in embedded systems
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Learn collision detection and game logic
-
Implement input-output handling
Components Used
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Arduino Uno
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0.96” I2C OLED Display (SSD1306)
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Push Buttons (Up / Down) or Potentiometer
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Breadboard
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Jumper Wires
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USB Cable
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Buzzer (connected to pin 11 for sound effects)
Working Principle
1️⃣ Display Initialization
The OLED uses I2C communication:
| OLED Pin | Arduino UNO Pin |
|---|---|
| VCC | 5V |
| GND | GND |
| SDA | A4 |
| SCL | A5 |
The display is initialized using:
display.begin(SSD1306_SWITCHCAPVCC, 0x3C);
0x3C is the default I2C address of the OLED.
2️⃣ Game Logic Execution
The game consists of:
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A moving ball (X & Y coordinates)
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Player paddle (right side)
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MCU paddle (left side)
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Score tracking system
Ball Movement
The ball moves continuously using timed updates:
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BALL_RATEcontrols ball speed -
PADDLE_RATEcontrols paddle refresh rate
The ball direction changes when:
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It hits vertical walls
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It hits top or bottom walls
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It collides with paddles
3️⃣ Collision Detection
The program checks:
This creates a simple ball physics simulation.
4️⃣ Input Handling
Push Buttons
pinMode(UP_BUTTON, INPUT_PULLUP);pinMode(DOWN_BUTTON, INPUT_PULLUP);
When pressed:
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UP button → Paddle moves up
-
DOWN button → Paddle moves down
Because of INPUT_PULLUP, buttons read LOW when pressed.
Potentiometer (Optional Alternative)
Instead of buttons:
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Connect potentiometer middle pin to A0
-
Use
analogRead() -
Map value to screen height (0–53)
This gives smooth paddle control.
5️⃣ Sound Effects
The buzzer connected to pin 11 generates tones:
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Paddle hit sound
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Wall bounce sound
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Score sound
Example:
tone(11, 250, 25);
This enhances user interaction.
6️⃣ Screen Refresh
The Arduino continuously updates:
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Ball position
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Paddle position
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Score display
At game over:
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Displays “YOU WIN!!” or “YOU LOSE!”
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Waits 5 seconds
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Resets the game
Graphics Rendering
The project uses:
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drawPixel()→ Ball -
drawFastVLine()→ Paddles -
drawRect()→ Court boundary -
setCursor()&print()→ Score
Graphics are handled using:
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Adafruit_GFXlibrary -
Adafruit_SSD1306library
These libraries simplify drawing shapes and text on OLED.
Features
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Real-time paddle control
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Ball physics simulation
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Collision detection
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Automatic MCU opponent
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Score counter (0–9 limit)
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Sound feedback
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Game reset after win/lose
Learning Outcomes
Students learn:
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I2C communication protocol
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OLED interfacing
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Embedded graphics basics
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Real-time programming using
millis() -
Game logic design
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Interrupt-free timed control
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Digital input handling
Applications
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Embedded game development
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Learning graphics programming
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Understanding display communication
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Educational STEM project
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Arduino display practice
Why Use Cirkit Designer?
Using Cirkit Designer helps:
Working Principle
Conclusion
The Pong Game using Arduino UNO and OLED Display proves that the Arduino Uno is not limited to automation tasks — it can also create interactive graphical systems.
This project strengthens understanding of:
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Embedded programming
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Display interfacing
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Real-time logic handling
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Input-output control
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Game physics simulation
It is an excellent beginner-to-intermediate level project that combines hardware and software concepts into a fun and engaging learning experience.
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