Quiz Maker App – Design View & Code Explanation
DESIGN VIEW
Project Overview
The Quiz Maker App is a simple educational mobile application that allows users to answer multiple-choice questions and test their knowledge.
The app:
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Displays one question at a time
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Provides multiple answer options
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Gives instant feedback
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Shows the final score at the end
It is ideal for students learning logic building and interactive mobile app development.
ELEMENTS USED
🔹 1. Lists
Used to store:
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Questions
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Answer options
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Correct answers
Example:
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Questions List
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Options List
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Answers List
🔹 2. Labels
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Label.Question→ Displays current question -
Label.Score→ Displays current score -
Label.Result→ Shows correct/wrong message
🔹 3. Buttons
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Button.Option1 -
Button.Option2 -
Button.Option3 -
Button.Option4 -
Button.Next
🔹 4. Programming Concepts Used
CODE LOGIC (Block Explanation)
🔹 1. Global Variables
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global QuestionIndex→ Stores current question number -
global Score→ Stores user score
🔹 2. Screen.Initialize Block
When the app starts:
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Set
QuestionIndexto 1 -
Set
Scoreto 0 -
Load first question
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Display options
🔹 3. Display Question Block
set Label.Question.Textto select list item Questions list QuestionIndex
This shows the current question on screen.
🔹 4. Option Button Click Blocks
When a user clicks any option button:
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Get selected answer
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Compare with correct answer
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Show feedback
🔹 5. if–else Condition
if selectedAnswer = correctAnswerset Score = Score + 1set Label.Result.Text = "Correct!"elseset Label.Result.Text = "Wrong!"
🔹 6. Next Button Block
When Next button is clicked:
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Increase
QuestionIndexby 1 -
Check if more questions exist
if QuestionIndex ≤ length of Questions listload next questionelsedisplay final score
🔹 7. End of Quiz Condition
When all questions are completed:
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Hide option buttons
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Display:
"Quiz Completed!""Your Score: 4/5"
Key Features
Educational Value
Students learn:
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List handling
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Variables and indexing
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Event handling
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Conditional statements
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App logic flow
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Interactive UI design
Possible Improvements
Conclusion
The Quiz Maker App is a simple yet powerful beginner project that demonstrates how logic, lists, and event-driven programming can be combined to create an interactive educational application using MIT App Inventor.
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