In this project, we build a classic Snake and Ladder game using Tynker block coding.
This project is excellent for teaching:
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Turn-based logic
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Dice simulation
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Keyboard controls
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Conditional statements
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Game rules implementation
Click the arrow button to roll the dice
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Move the player by the number shown on the dice
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Land on ladders to climb up
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Avoid snakes or slide down
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Reach the destination square to win
Game Elements Used
Actors
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Player (actor)
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Goblin / Opponent (optional extension)
Game Objects
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Dice
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Arrow Button (to roll dice)
Board Elements
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Green Chip – Ladder
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Red Chip – Snake
Step-by-Step Coding Guidelines
Step 1: Arrow Button – Turn & Dice Trigger
Code Logic:
Explanation:
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Controls turn switching
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choicevariable decides whose turn it is -
Sends message to dice to roll for the correct player
Introduces turn-based game logic
Step 2: Dice Roll Animation & Random Number
Code (Dice):
Explanation:
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Simulates dice rolling effect
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Uses
pick random 1 to 6 -
Displays dice face using costumes
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Sends movement message to player
Core concept: Random numbers + animation
Step 3: Player Movement Using Arrow Keys
Code:
Explanation:
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Player can move only during their turn
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Arrow keys control movement
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Helps students understand conditional input control
Great intro to keyboard-based navigation
Step 4: Display Movement Instructions
Code:
Explanation:
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Guides player on how many steps to move
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Improves user experience
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Reinforces dice logic
Step 5: Ladder Detection (Green Chip)
Code:
Explanation:
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Prevents instant triggering
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Ensures proper collision detection
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Moves player upward (ladder effect)
Introduces collision timing logic
Step 6: Snake Bite Detection (Red Chip)
Code:
Explanation:
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Simulates snake bite
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Player slides down
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Adds challenge and excitement
Teaches game penalties
How to Play the Game
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Click the arrow button to roll the dice
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Note the dice number
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Move player using arrow keys
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Climb ladders, avoid snakes
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Take turns and race to the end










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